Jagex finally got the picture that their clientele was pissed off and finally brought back PvP in the form of entire PvP worlds. However the drops are based not entirely on what your opponent is carrying. It is based on some of the following [I think] :
- The est. value of all you are carrying (how much you are risking)
- How long you stay in the PvP world
- The level differences
- Other stuff...
So, I was thinking, this could make a certain form of real world trading avalible. A very high level character for example (100+) would allow itself to be killed while carrying nice things. [while the items won't be dropped, their estimated value improves the possible drops of the kill]
The killer would stay in the PvP world for a while and would hopefully be a lower level than the victim. They would be carrying very expensive things and also be skulled [this will boost the possible drops]. The person who wanted the money could pay the person that was getting killed USD for the privlage of killing them for a rough sum of GP (rough becasue one cannot exactly calculate the drops of a kill). After the buyer accumulated a certain amount of GP, the killing would stop and the buyer would have the GP. Get it?
If you don't get this I could explain...it seems pretty straight forward.